﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using PloobsEngine.SceneControl;
using PloobsEngine.Physics;
using PloobsEngine.Modelo;
using PloobsEngine.Material;
using PloobsEngine.Engine;
using PloobsEngine.Physics.Bepu;
using Microsoft.Xna.Framework;
using PloobsEngine.Cameras;
using Microsoft.Xna.Framework.Input;


namespace PloobsProjectTemplate.Screens
{
    class MyModel:IModelo
    {
        public MyModel(GraphicFactory GF, string myModel):base(GF, myModel, true)
        {
            
        }

        protected override void LoadModel(GraphicFactory factory, out BatchInformation[][] BatchInformations, out TextureInformation[][] TextureInformation)
        {
            throw new NotImplementedException();
        }

        public override float GetModelRadius()
        {
            throw new NotImplementedException();
        }

        public override int MeshNumber
        {
            get
            {
                throw new NotImplementedException(); 
            }
        }
    }
}
